Learn how to illustrate low poly designs in Adobe Illustrator

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Welcome to How to Design with Low Poly in Illustrator course, where you will learn how to turn any image into a low poly illustration. The low poly look has it's roots in 3D animation and games, and has become very popular in illustration.

My name is Ergon and I'll be leading you through the course. I have more than 25 years of experience in design and illustration, working with clients and creating my own products.

I've designed this course for anyone wishing to learn how to create low poly illustrations. By the end of the course you'll be able to create your own low poly designs.

I'll be teaching how to pick the right image for low poly design, create the low poly structure, and color it. We'll end by creating a background and shadows for added realism. I will show the process step by step in detail and in a very efficient way. You'll be able to follow the process easily and learn rapidly without wasting valuable time.

The ideal student for this course is someone interested in illustration and design, with basic knowledge in Adobe Illustrator. There are no other requirements to enroll. I only ask that you come open minded and ready to learn.

Feel free to look through the course description and preview videos, and I look forward to seeing you inside. 

Course curriculum

  • 01

    Introduction

  • 02

    Preparing the artwork Edit Delete Move

    • 4. Picking the right subject

    • 5. Preparing the artwork

    • 6. Picking the colors

  • 03

    Designing with low poly Edit Delete Move

    • 7. Creating the simple neck low poly structure

    • 8. Creating the detailed neck low poly structure

    • 9. Creating the simple mane low poly structure

    • 10. Creating the detailed mane low poly structure

    • 11. Creating the simple head low poly structure

    • 12. Creating the detailed head low poly structure

    • 13. Coloring the simple low poly structure

    • 14. Coloring the detailed low poly structure

    • 15. Creating the background

    • 16. Creating shadows for added realism

  • 04

    Conlusion

    • 17. Conclusion

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